{$CLEO .cs}

0000:

:MARKER
wait 0


:STUGUM
wait 0
if

jf @KRAKAPAYTUCIQ1
jump @STUGUM



:KRAKAPAYTUCIQ1
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 1152.47 -69.78 7.47 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 49
05EE: key_pressed 69
jf @KRAKAPAYTUCIQ2
0109: player $PLAYER_CHAR money += -50
01B1: give_player $PLAYER_CHAR weapon 10 ammo 1
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 1700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST


:KRAKAPAYTUCIQ2
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 1152.47 -77.64 7.47 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 49
05EE: key_pressed 69
jf @KRAKAPAYTUCIQ3
0109: player $PLAYER_CHAR money += -50
01B1: give_player $PLAYER_CHAR weapon 10 ammo 1
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 1700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:KRAKAPAYTUCIQ3
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 1160.48 -69.82 7.47 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 49
05EE: key_pressed 69 
jf @KRAKAPAYTUCIQ4
0109: player $PLAYER_CHAR money += -50
01B1: give_player $PLAYER_CHAR weapon 10 ammo 1
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 1700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:KRAKAPAYTUCIQ4
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 1160.46 -77.67 7.47 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 49
05EE: key_pressed 69
jf @KRAKAPAYTUCIQ5
0109: player $PLAYER_CHAR money += -50
01B1: give_player $PLAYER_CHAR weapon 10 ammo 1
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 1700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:KRAKAPAYTUCIQ5
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 1168.98 -77.63 7.47 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 49
05EE: key_pressed 69
jf @KRAKAPAYTUCIQ6
0109: player $PLAYER_CHAR money += -50
01B1: give_player $PLAYER_CHAR weapon 10 ammo 1
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 1700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST

:KRAKAPAYTUCIQ6
wait 0
if and and and
00F6:   player $PLAYER_CHAR 0 1168.98 -69.70 7.47 radius 1.0 1.0 2.0
010A:   player $PLAYER_CHAR money > 49
05EE: key_pressed 69
jf @KRAKAPAYTUCIQ1
0109: player $PLAYER_CHAR money += -50
01B1: give_player $PLAYER_CHAR weapon 10 ammo 1
0372: set_actor $PLAYER_ACTOR anim 19 wait_state_time 1700 ms 
018C: play_sound 94 at 0.0 0.0 0.0
jump @RST


:RST
wait 1000
jump @STUGUM